Fighter Skill List
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Fighter Skill List
Skill Description Layout
[You must be registered and logged in to see this link.](Skill Name)
Required Weapon: (Eligible Weapons)
Target: (Enemy, Ally, or Self); Element: (Element*)
Max Level: (Current Job's Max Level)/(Max Level Overall); Cooldown: (Seconds); Cast Time: (Seconds); Range: (Meters); Area: (AoE Range)
MP Cost: (Set costs or formula); SP Cost (Set costs, or progression); Gold Cost (Set costs, formula, or progression)
Prerequisites: (Skills required to learn this skill)**
Level Requirements***:{(Level 1), (Level 2), (Level 3), (Level 4), (Level 5), (Level 6), ..., ..., ..., (Level X)}
*No Element means the element is Neutral.
**If the skill has a prerequisite, SP and Gold cost will be equal to the next level of the prerequisite. (e.g. Double Strike 1 = Strike Attack L11)
***No Level Requirements means the required level is 0.
Fighter
Active Skills
[You must be registered and logged in to see this link.]Boost Light Sword
Required Weapon: One Handed Sword
Target: Enemy
Max Level: 2/5; Cooldown: 1.3s; Cast Time: 0s; Range: 2.5M
MP Cost: 5*Skill Level; SP Cost: 2; Gold Cost: [0,2800,27500,150K,785K]
Level Requirements:{0,10,40,70,105}
[You must be registered and logged in to see this link.]Boost Heavy Sword
Required Weapon: Two Handed Sword
Target: Enemy
Max Level: 2/5; Cooldown: 1.7s; Cast Time: 0s; Range: 3.5M
MP Cost: 2 + 5*Skill Level; SP Cost: 2; Gold Cost: [0,2800,27500,150K,785K]
Level Requirements: {0,10,40,70,105}
[You must be registered and logged in to see this link.]Attract
Required Weapon: None
Target: Enemy
Max Level: 5/30; Cooldown: 2.7s; Cast Time: 0.7s; Range:16m
MP Cost: L1-20: 10 + 2*Skill Level; L21-31: 3*Skill Level - 10;
SP Cost: Per-[1] Progression; Gold: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32, 40,44,47,51,54, 75,77,79,81,83, 105,107,109,111,113, 115,117,119,121,123}
[You must be registered and logged in to see this link.]Strike Attack
Required Weapon: One Handed
Target: Enemy
Max Level: 5/10;
Cooldown: L1-5: 4.2s L6-10: 3.6s; Cast Time: 1.2s; Range: 2.5M
MP Cost: 8 + 4*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
[You must be registered and logged in to see this link.]Windy Slash
Required Weapon: One Handed
Target: Enemy
Max Level: 5/10;
Cooldown: L1-5: 2.8s L6-10: 2.4s; Cast Time: 1.2s; Range: 2.5M
MP Cost: 9 + 3*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
[You must be registered and logged in to see this link.]Uppercut
Required Weapon: Two Handed
Max Level: 5/10;
Cooldown: L1-5: 5.4s L6-10: 4.8s; Cast Time: 1.2s; Range: 3.5M
MP Cost: 9 + 4*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
[You must be registered and logged in to see this link.]Crash Blow
Required Weapon: Two Handed
Target: Enemy
Max Level: 5/10; Cooldown: 2.8s; Cast Time: 1.2s; Range: 3.5M
MP Cost: 7 + 3*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
Support Skills
[You must be registered and logged in to see this link.]Fighter Heart
Required Weapon: None
Target: Ally
Max Level: 1/10; Cooldown: 3s; Cast Time: 2s; Range: 15m
MP Cost: 26 + 9*Skill Level; SP Cost [3]-Multiple Progression; Gold Cost: X-Multiple Progression
Passive Skills
[You must be registered and logged in to see this link.]One-Hand Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Two-Hand Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Sword Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Sword Rapidity
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Axe Mortality
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Mace Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Mace Protection
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Light Armor Expertise
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
[You must be registered and logged in to see this link.]Enhance HP
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
Required Levels: {6,9,12,15,18, 22,25,29,32,36, 41,46,52,57,67, 75,80,85,89,94, 105,105,105,105,105}
Disclaimer:
Taken from [You must be registered and logged in to see this link.] and [You must be registered and logged in to see this link.].
[You must be registered and logged in to see this link.](Skill Name)
Required Weapon: (Eligible Weapons)
Target: (Enemy, Ally, or Self); Element: (Element*)
Max Level: (Current Job's Max Level)/(Max Level Overall); Cooldown: (Seconds); Cast Time: (Seconds); Range: (Meters); Area: (AoE Range)
MP Cost: (Set costs or formula); SP Cost (Set costs, or progression); Gold Cost (Set costs, formula, or progression)
Prerequisites: (Skills required to learn this skill)**
Level Requirements***:{(Level 1), (Level 2), (Level 3), (Level 4), (Level 5), (Level 6), ..., ..., ..., (Level X)}
*No Element means the element is Neutral.
**If the skill has a prerequisite, SP and Gold cost will be equal to the next level of the prerequisite. (e.g. Double Strike 1 = Strike Attack L11)
***No Level Requirements means the required level is 0.
Fighter
Active Skills
[You must be registered and logged in to see this link.]Boost Light Sword
Required Weapon: One Handed Sword
Target: Enemy
Max Level: 2/5; Cooldown: 1.3s; Cast Time: 0s; Range: 2.5M
MP Cost: 5*Skill Level; SP Cost: 2; Gold Cost: [0,2800,27500,150K,785K]
Level Requirements:{0,10,40,70,105}
Skill Level | Function |
1 | Attack twice with 31 power. |
2 | Attack thrice with 62 power. |
3 | Attack four times with 73 power. |
4 | Attack five times with 100 power. |
5 | Attack six times with 130 power. |
[You must be registered and logged in to see this link.]Boost Heavy Sword
Required Weapon: Two Handed Sword
Target: Enemy
Max Level: 2/5; Cooldown: 1.7s; Cast Time: 0s; Range: 3.5M
MP Cost: 2 + 5*Skill Level; SP Cost: 2; Gold Cost: [0,2800,27500,150K,785K]
Level Requirements: {0,10,40,70,105}
- Attack twice for 34 power.
- Attack thrice for 73 power.
- Attack four times with 91 power.
- Attack five times with 115 power.
- Attack six times with 153 power.
[You must be registered and logged in to see this link.]Attract
Required Weapon: None
Target: Enemy
Max Level: 5/30; Cooldown: 2.7s; Cast Time: 0.7s; Range:16m
MP Cost: L1-20: 10 + 2*Skill Level; L21-31: 3*Skill Level - 10;
SP Cost: Per-[1] Progression; Gold: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32, 40,44,47,51,54, 75,77,79,81,83, 105,107,109,111,113, 115,117,119,121,123}
- Monster Hate/Threat Level +5600
- Monster Hate/Threat Level +8400
- Monster Hate/Threat Level +11600
- Monster Hate/Threat Level +14900
- Monster Hate/Threat Level +18600
- Monster Hate/Threat Level +22600
- Monster Hate/Threat Level +26800
- Monster Hate/Threat Level +31300
- Monster Hate/Threat Level +36100
- Monster Hate/Threat Level +41200
- Monster Hate/Threat Level +47000
- Monster Hate/Threat Level +53100
- Monster Hate/Threat Level +59500
- Monster Hate/Threat Level +66300
- Monster Hate/Threat Level +127300
- Monster Hate/Threat Level +151000
- Monster Hate/Threat Level +177700
- Monster Hate/Threat Level +207900
- Monster Hate/Threat Level +241700
- Monster Hate/Threat Level +279600
- Monster Hate/Threat Level +328900
- Monster Hate/Threat Level +384600
- Monster Hate/Threat Level +447100
- Monster Hate/Threat Level +516800
- Monster Hate/Threat Level +594500
- Monster Hate/Threat Level +680700
- Monster Hate/Threat Level +775900
- Monster Hate/Threat Level +880900
- Monster Hate/Threat Level +996100
- Monster Hate/Threat Level +1141300
[You must be registered and logged in to see this link.]Strike Attack
Required Weapon: One Handed
Target: Enemy
Max Level: 5/10;
Cooldown: L1-5: 4.2s L6-10: 3.6s; Cast Time: 1.2s; Range: 2.5M
MP Cost: 8 + 4*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
- Attack with 57 power, poison at 60% with 53 damage per second for 3s.
- Attack with 64 power, poison at 60% with 56 damage per second for 3s.
- Attack with 71 power, poison at 60% with 59 damage per second for 3s.
- Attack with 78 power, poison at 60% with 63 damage per second for 3s.
- Attack with 85 power, poison at 60% with 66 damage per second for 3s.
- Attack with 103 power, poison at 65% with 69 damage per second for 4s.
- Attack with 114 power, poison at 66% with 73 damage per second for 4s.
- Attack with 125 power, poison at 67% with 76 damage per second for 4s.
- Attack with 136 power, poison at 70% with 79 damage per second for 4s.
- Attack with 147 power, poison at 71% with 83 damage per second for 4s.
[You must be registered and logged in to see this link.]Windy Slash
Required Weapon: One Handed
Target: Enemy
Max Level: 5/10;
Cooldown: L1-5: 2.8s L6-10: 2.4s; Cast Time: 1.2s; Range: 2.5M
MP Cost: 9 + 3*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
- Attack with 63 power.
- Attack with 72 power.
- Attack with 81 power.
- Attack with 90 power.
- Attack with 99 power.
- Attack with 107 power.
- Attack with 118 power.
- Attack with 129 power.
- Attack with 140 power.
- Attack with 151 power.
[You must be registered and logged in to see this link.]Uppercut
Required Weapon: Two Handed
Max Level: 5/10;
Cooldown: L1-5: 5.4s L6-10: 4.8s; Cast Time: 1.2s; Range: 3.5M
MP Cost: 9 + 4*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
- Attack with 84 power, knockback ?m.
- Attack with 95 power, knockback ?m.
- Attack with 106 power, knockback ?m.
- Attack with 117 power, knockback ?m.
- Attack with 128 power, knockback ?m.
- Attack with 142 power, knockback ?m.
- Attack with 156 power, knockback ?m.
- Attack with 170 power, knockback ?m.
- Attack with 184 power, knockback ?m.
- Attack with 198 power, knockback ?m.
[You must be registered and logged in to see this link.]Crash Blow
Required Weapon: Two Handed
Target: Enemy
Max Level: 5/10; Cooldown: 2.8s; Cast Time: 1.2s; Range: 3.5M
MP Cost: 7 + 3*Skill Level; SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
Level Requirements: {0,4,7,11,14, 20,23,26,29,32}
- Attack with 92 power.
- Attack with 103 power.
- Attack with 114 power.
- Attack with 125 power.
- Attack with 136 power.
- Attack with 154 power.
- Attack with 167 power.
- Attack with 180 power.
- Attack with 193 power.
- Attack with 206 power.
Support Skills
[You must be registered and logged in to see this link.]Fighter Heart
Required Weapon: None
Target: Ally
Max Level: 1/10; Cooldown: 3s; Cast Time: 2s; Range: 15m
MP Cost: 26 + 9*Skill Level; SP Cost [3]-Multiple Progression; Gold Cost: X-Multiple Progression
- Increase STR by 10*Skill Level. Lasts 14+Skill Level minutes with maximum of 20 minutes.
Passive Skills
[You must be registered and logged in to see this link.]One-Hand Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
- Increase Attack Power of One Hand Weapons by (0.67 + 0.9776*Skill Level)% rounded to two decimal places.
[You must be registered and logged in to see this link.]Two-Hand Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
- Increase Attack Power of Two Hand Weapons by (1.5*Skill Level)%.
[You must be registered and logged in to see this link.]Sword Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
- Increase Attack Power of swords by (0.25 + 0.75*Skill Level)%.
[You must be registered and logged in to see this link.]Sword Rapidity
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
- Increase Attack Speed of swords by (1.1725*Skill Level - 0.175)% rounded to two decimal places.
[You must be registered and logged in to see this link.]Axe Mortality
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
- 1-30 Increase Critical Damage of axes by (0.5*Skill Level)%
- 6-30 Increase Critical Rate by 4*(Skill Level - 5)
[You must be registered and logged in to see this link.]Mace Training
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
- Increase Attack Power of maces by (0.17 + 0.83*Skill Level)%
[You must be registered and logged in to see this link.]Mace Protection
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
- 1-30 Increase defense with a mace by (0.5*Skill Level)%
- 11-30 Increase VIT by (Skill Level - 10)/2% rounded up to the nearest whole percent.
[You must be registered and logged in to see this link.]Light Armor Expertise
Max Level: 5/30
SP Cost: Per-[1] Progression; Gold Cost: Per-X Progression
- Increase defense while wearing a full set of Light Armor by (0.1 + 0.9*Skill Level)%
[You must be registered and logged in to see this link.]Enhance HP
Max Level: 5/30
SP Cost: Per-[2] Progression; Gold Cost: Per-X Progression
Required Levels: {6,9,12,15,18, 22,25,29,32,36, 41,46,52,57,67, 75,80,85,89,94, 105,105,105,105,105}
- 1-30 Increase Max HP by (Skill Level/10)% rounded up to the nearest whole percent. Increase Max HP by 31*(Skill Level -1) + (29+ 2*Skill Level).
- 6-15 Increase HP Regen by 3.
- 16-25 Increase HP Regen by 8.
- 26-30 Increase HP Regen by 17.
Disclaimer:
Taken from [You must be registered and logged in to see this link.] and [You must be registered and logged in to see this link.].
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